using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;

namespace Framework
{
    public class FrameworkSetting
    {
        public const string SETTING_FOLDER = "Assets/Settings/";
        public static void CreateFolder()
        {
            if (!Directory.Exists(SETTING_FOLDER))
            {
                Directory.CreateDirectory(SETTING_FOLDER);
            }

        }
        public static void CreateSetting()
        {
            CreateFolder();
            ScriptableObject obj;
            obj = Linker.Instance;
            obj = BundleConfig.GetInstance();
            EditorGUIUtility.PingObject(obj);
        }
    }
}